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    Infinite Crisis builds for Joker

    Joker Carry With a Smile

    A Joker guide by denji20
    Last updated: Apr 9th, 2015
    Link to guide: www.dawnbase.com/guides/2551-Joker-Joker-Carry-With-a-Smile
    1,403 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    Abilities: Max out punch first to get max damage on the stun. This is going to be your most important skill even though it doesn't have the most damage. You need this skill to set up full damage on your ult and W which both do ridiculous damage if used properly. Save your passive for last. Joker has a decent passive but is dependent upon a few kills, assists, or deaths to really get it going.


    Items: In most normal situations you are going to start with the Psi -Scimitar. This item gives you enough will regen to stay in lane and enough power damage to hurt the enemy should they get out of line. It gives you enough will regen that if necessary you can use punchy and your W to farm efficiently. If you are against a healer you may want to start cosmic staff to reduce their healing. It's all preference as I usually like to start Scimitar regardless.

    Your core items are focused on penetration, maintaining will, and getting the most damage from Joker's kit. You need to build the Book of Eternity and Energy lance to give you as much penetration as possible. Joker's auto range is very good for his class making the Scimitar a must have for him. Doctor Destiny's Dreamstone gives you every stat that is important on Joker, it's a no brainer.

    Offensively, besides the core items, you really have two main options. Starheart gives massive damage through massive amounts of power. It is usually the item I go with if I pick between the two. If they have a lot of tanky champions that are causing you problems, making it hard to get to their back line, go with the Cosmic Staff. The Starheart is obviously the more attractive offer, but in a lot of situations the Cosmic Staff can make you do more damage, so choose wisely.

    Defensively there are 3 items that I would look at. The number one choice is going to be the Contract. The contract can get you out of a ton of bad situations making you untargetable for the duration. If you are having problems being poked down or being CC'd in team fights that you may want to look at Entropy Aegis. It can block an ability from an enemy champ making it perfect for dealing with pesky stuns or roots. If you are the only real damage on your team or you are dominating the game, buy Ra's Al Ghuls, it will get you back into the fight to kill more people the fastest.

    The situational items are mostly for if you are stuck supporting someone or in a lane with someone else with the exception of the Royal Seal. The Royal Seal is a very good item to build if you are getting chased by assassins a lot because it can make their jobs miserable.


    Stolen Powers As far as your powers go, I'd go with Cameras and Super speed. These aren't popular choices but I'll explain why I like them. The cameras are fairly obvious as they save you from being ganked, but can also make it easy for you to catch someone in the jungle and decimate them while they try to clear a camp. Green arrows cameras are the best option because you can also clear enemy cameras. Flash's super speed is a must in my opinion. You can use it to catch a fleeing enemy but more importantly you can E away, pop speed, and never be caught when things get rough.

    Mods & Augments Augments are pretty simple here. You are going for as much Dmg, CD, and pen as possible. I throw a little bit of attack damage on one of them just to make it easier to farm efficiently early in the game.

    As for the mods. The empowered Psi-Scimitar is stupidly powerful, doubling the damage dealt pretty much. The upgraded Cosmic staff is amazing as well dealing 2% health per second or 1% max based on the health they have. The next mod is users choice. I prefer the upgraded Energy Lance because the more CD the better.


    Bad Matchups There are a few champions that you may struggle with and you'll need to play safe against.

    Sinestro: Sinestro's silence is hell for most power damage characters and specifically works against Joker as you really need to use your spells in concert to get the maximum damage.

    Nightmare Batman: The suppression he brings to the table can cause major problems in a teamfight situation, you should position to avoid him at all costs.

    Atomic Wonder Woman: Pay attention to her bar, if her double jump is up then you will not be able to E away from her as she can just jump on you again.
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