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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Flash

    Flashy LANING: Updated Flash guide for top lane

    A Flash guide by Paradigm
    Last updated: Oct 14th, 2014
    Link to guide: www.dawnbase.com/guides/paradigms-guide-to-flashing
    21,512 8
    Score:

    1

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    Latest comments
    There doesn't seem to be any flat power pen amps or I'm just not looking hard enough...
    6:57 pm, May 23rd, 2014
    lol, disregard this; I've been reading power pen as power damage >.<
    1:19 am, May 24th, 2014
    Solid build. That's definitely the core for Flash. But, I was wondering why there is no mention of Abin Sur's Lantern, even in the situational section.
    12:02 pm, Mar 19th, 2014
    Hi! It's personal choice, but with Dr. Destiny's you have a good supply of Will and Abin Sur's isn't really worth it unless you start early. For $1000 your can get level 2 Dr. Destiny and have essentially infinite will. Later levels give you CDR and Power Armor, both which are very good for Flash later, as you'll be a big target. The power damage on final ranks of Abin Sur's equals that of Dr. Destiny's at 1000 Will, and gives more beyond that. Long story short, I could add it as situational, but I've found that Dr. Desti ny's is better for Flash in almost every case. Thanks for commenting!
    1:14 pm, Apr 3rd, 2014
    Thanks for this, found it a great guide!
    5:13 pm, Mar 18th, 2014
    Definitely a great guide, covers a lot of the jungling aspect in general, well written and fun to read overall. I'll give the Flash a shot next game. You've got my sword.
    8:18 am, Mar 10th, 2014
    And my axe!
    1:14 pm, Apr 3rd, 2014
    hello, can you add a video on you just playing a round as jungle flash?
    5:07 am, Feb 22nd, 2014
    Yes, I just need to remember to record next time I'm playing!
    2:59 pm, Feb 25th, 2014
    You are actually better off getting the damage enhancing Blue Scarab mod in place of the Psi-Scim one. If Flash has roughly 600 PD late-game, then you find yourself in a situation where the burst from the modded Psi will deal 350 PD. But this doesn't proc often enough to make it worth it. The damage from the Blue Scarab with the +20% mod will actually be more bursty when used in conjuction with a W, while dealing much more overall sustain. At the same 600 PD, when using a W, you will deal an extra 130*4=520 PD worth of burst. Additionally, ANY auto-attack will have an extra 130 PD added to it, and with even just flat pen, you will really hurt people.  
    2:44 am, Feb 15th, 2014
    I updated my guide to include this, you're totally right. I used the scarab all the time in CC, but since I took a break I stopped using it. No idea why. Good catch, Xoul.
    3:07 pm, Feb 17th, 2014
    Glad I could help a fellow Flash player. It's all about us making the game better, the meta stronger, and the competition fierce. By raising one person's game, we raise all of our games.
    2:32 am, Feb 20th, 2014
    U had me at "Why listen to this guy?"
    11:53 am, Feb 11th, 2014
    Well done, thanks!!  Will be trying this out today.
    2:14 pm, Feb 9th, 2014